SHOWREEL COMING SOON
For UI, visit project Cateria!
For 2D animation, visit project POISON, Within The Branches, and Showplay Secret!
ABOUT PASSIROLL
Character Design | Concept Art
Hello!! You can call me Shalene or my online alias, PassirolL! I'm an Illustrator from Australia, and I'm on the lookout for exciting work opportunities. Let’s create something amazing together!Hope you enjoy my portfolio!
For business enquiries, please contact me via email:
Game Projects

Showplay Secrets

Within The Branches

POISON

Cateria (in-production)

Strawberry Cafe (pre-production)
Art Showcase

PANKOBUNS (In-production)

The Strawbunnies

Character Art (Food Designs)

Torso Sculpt
ABOUT THE ARTIST
Hello!
My name is Shalene or known online as PassirolL. I specialize in concept art, illustrations, model sheets, 2D assets and 2D animation. I also create simplistic 3D models, rigs, and animations! You might know me from my commission work on VGen or my social media.I hope to contribute my creative skills and bring stories to life through working in the game development industry. Hope you enjoy my portfolio!
EDUCATION
2024 - 2026: AIE Institute/Academy of Interactive EntertainmentBachelor of Game Development - Game Art and Animation
SKILLS
EXPERIENCE
2025 - PresentFreelance Artist on VGen
🎬 SHOWPLAY SECRETS 🎬
Showplay Secrets was a short 3-day game jam submission for Winter MelonJam 2025, created on December 27th - 29th with my team member, Zapizard, and I.After receiving several reports of strange activity coming from inside, you explore the abandoned Thurston Theatre to find what waits inside...Press onwards and try to survive, see what lies in the depths of the theatre and live to tell the tale. Equip several masks to aid you in combat or help you progress through these oppressive halls.

WITHIN THE BRANCHES
Within The Branches was a game prototype for a University Project, created in July - Nov 2024 by Team Wet BanditsLost and hunted, can you escape the bush and the mimic within or will you fall victim to the shadows dancing between the trees?

☢️ POISON ☢️
POISON was a game prototype for a University Project, created in July - Nov 2025 by Team NAMEExperimented on and killed, you are back from the dead with a mysterious poison flowing through your body, can you use your new found powers to get your revenge and make your way to the heart of the lab? And how many times will you fail along the way?

🍓 STRAWBERRY CAFE 🍓
Strawberry Cafe is an on-going personal Project since Nov 2024A Strawberry Shortcake-inspired cafe life simulation (Town Sim) role-playing game with romance simulation.Step into the life of a barista who moved to Berry Village to help your friend, Strawberry Mousse with her cafe and strive to help connect the townspeople together through its ongoing social and economic decline

ORIGINAL
🍔 PANKOBUNS 🍔
PankoBuns is a short ongoing project.A 3D model and rig are in the works for future animation.PankoBuns are the charming little minions of Katsu, the manager behind a bustling seaside restaurant. Together, they whip up delicious dishes and add a sprinkle of chaos to every dining experience!

🍓 Strawbunnies 🐇
The Strawbunnies are a fun art project aimed at improving my branding by introducing a new species.In the whimsical world of Passiroll's hometown, an adorable bunch of dessert spirits known as Strawbunnies frolic about. These adorable little creatures embody the essence of my audience, bringing sweetness and joy to every interaction!

🍰 Character Art (Food Designs) 🍰
This project is an ongoing journey fueled by my passion for creating character designs inspired by motifs such as food.In this whimsical world, Passiroll and her friends engage in playful antics that reflect the brand I aim to develop for myself.

🗿 Torso Sculpt🗿
Torso Sculpt was a university project where I had to study the muscle anatomy, with a breakdown of the skeleton, and sculpt out the torso.

FANART
Fan-made characters and related property belong to their respective owners.
COMMISSIONS
View more art commissions at vgen.co/PassirolL
🍰 Character Art (Food Designs) 🍰
This project is an ongoing journey fueled by my passion for creating character designs inspired by motifs such as food.In this whimsical world, Passiroll and her friends engage in playful antics that reflect the brand I aim to develop for myself.

FINAL ILLUSTRATION (Instagram Preview)
PROCESS
🍔~ PANKOBUNS ~🍔
PankoBuns is a short ongoing project.A 3D model and rig are in the works for future animation.PankoBuns are the charming little minions of Katsu, the manager behind a bustling seaside restaurant. Together, they whip up delicious dishes and add a sprinkle of chaos to every dining experience!
IN PRODUCTION

UPDATES
I'm currently starting up on the eyes for the PankoBun Model.Currently researching ways for modeling stylized anime eyes with various expressions, as I want expressions similar to those.
| Completed | Planned |
|---|---|
| Model | Eyes |
| UVs | Rig |
| Texture | Animation |

INITIAL CONCEPT
A little info to get to know the world-building!Katsu is an energetic, lively restaurant owner who has adopted Pankobun minions. His design is based on a cat burger. This was the original design concept and moodboard of Katsu alongside one of his Pankobun friends.In turn, I'm going to create the PankoBuns in 3D software to animate for silly skits with Katsu. So stay tuned!
🍓 Strawbunnies 🐇
The Strawbunnies are a fun art project aimed at improving my branding by introducing a new species.In the whimsical world of Passiroll's hometown, an adorable bunch of dessert spirits known as Strawbunnies frolic about. These adorable little creatures embody the essence of my audience, bringing sweetness and joy to every interaction!

MOODBOARD
The process for this was that I gathered moodboards with images of cakerolls and desserts, and of the style I wanted the creatures to look.

CONCEPT ART
Strawbunnies are little “low-poly” bunnies that are based on cakerolls/swissrolls and strawberries. However, there are many variations of strawbunnies similar to creatures like Pokémon’s Alcremie. I created three flavour variants - strawberry, carrot top, and choco berri.

FINAL DESIGNS
Using Paint 3D, I created the stylistic approach needed to finialise the design of the Strawbunnies which were it's 2D yet 3D low poly look, I will go back and keep on re-iterating as well as create additional planned flavours. In future plans, I'd like to create myself (Passiroll) and the strawbunnies in 3D to make silly skits, similar to Katsu and his Pankobuns, but for now, I'd like to keep it simplistic to sell in my shop and push these cute creatures out in the world.

🗿 Torso Sculpt🗿
Torso Sculpt was a university project where I had to study the muscle anatomy, with a breakdown of the skeleton, and sculpt out the torso.

MOODBOARD/REFERENCES

TORSO SCULPT

~ WITHIN THE BRANCHES ~
Within The Branches was a game prototype for a University Project, created in July - Nov 2024A 2.5D Horror Survival game with memory and puzzle game elements, where you are a lost hiker stuck in the Australian bush while being hunted down by a monster that can mimic anything or anyone.Lost and hunted, can you escape the bush and the mimic within or will you fall victim to the shadows dancing between the trees?My roles: Scrum Master, Lead 2D artist, Animator

ENVIRONMENT ASSETS
The game's intended art style was to go for a Paper aesthetic in 2.5D
PROPS/ITEM ASSETS
CONCEPT ART
CHARACTER ANIMATION
The Player's animation utilised tweening to further push the paper stylistic approach we were going for
TEXTURES
Tiling Textures for Environment
Skybox for Backdrop
🎬~ SHOWPLAY SECRETS ~🎬
Showplay Secrets was a short 3-day game jam submission for Winter MelonJam 2025, created on December 27th - 29thA 2D role-playing game with point-and-click gameplay and horror themes.After receiving several reports of strange activity coming from inside, you explore the abandoned Thurston Theatre to find what waits inside...Press onwards and try to survive, see what lies in the depths of the theatre and live to tell the tale. Equip several masks to aid you in combat or help you progress through these oppressive halls.Team: Zapizard and PassirolL (Me)
My roles: Lead 2D artist, Animator, Level Designer

CONCEPT ART
The theme of the game jam was masks, so we went for a theatre environment where mannequins would attack you and you would utilise the theatre masks for their abilities that they provide to protect yourself. Day 1 of the game jam consisted of creating concept art of the masks, enemy, and player, and level design concepts of the environment.
LEVEL DESIGN & ENVIRONMENT ART
Level Design utilised parallax mapping so the assets within the environment was separated to create a 3D effect in Unity. The environment went for a theatric aesthetic so a lot of the colour palette was velvet red, black, and wooden floors to enhance that setting. The concept art and level design were the main focus for the first day of the game jam so I put a lot of effort into ensuring most of it made sense before actually working on them.
ART ASSETS
When creating the prop art and environment art, I utilised Krita as its symmetrical tool is super reliable, as Medibang Paint Pro still lacks this feature. My process differed a bit, but relatively, it provided results that I am happy with. The only thing I would change if I could would be the logo, but it was severely rushed as this was nearing the end of the game jam.
SPRITES & ANIMATION
Animations were done on Day 3. I'm not as proud as I would like to be of these animations, but in the amount of time I had, I felt I did the best I could. If I could change some things, I would love to change the walk cycle of the Player to not be as janky and for the cultist to be more emotive in the way they are conveying the intended action. I do like that the Player's head bops up and down when walking, and I do like how I went for a somewhat more anatomical yet primative approach rather than a chibi-like sprite. While recognizing areas for improvement, I also see positive aspects that I worked on.
☢️ POISON ☢️
POISON was a game prototype for a University Project, created in July - Nov 2025 by Team NAMEA roguelike action first-person shooter that has fast-paced movement and fast-paced gun fights. The player has access to POISO, which allows them to use special abilities to their advantage. The game takes inspiration from Doom, Half-Life, C.S 1.6, Max Payne, and The Matrix.Experimented on and killed, you are back from the dead with a mysterious poison flowing through your body, can you use your new found powers to get your revenge and make your way to the heart of the lab? And how many times will you fail along the way?

CONCEPT ART
ANIMATION
2D ASSETS
🍓~ STRAWBERRY CAFE ~🍓
Strawberry Cafe is an on-going personal Project since Nov 2024A Strawberry Shortcake-inspired cafe life simulation (Town Sim) role-playing game with romance simulation.Step into the life of a barista who moved to Berry Village to help your friend, Strawberry Mousse with her cafe and strive to help connect the townspeople together through its ongoing social and economic decline

CONCEPT ART
The process for designing the key characters of the game, Strawberry and Lemon were gathering moodboards of their aesthetic and the colour palette I wanted for them. I was considering Strawberry to be pink at first, testing the colours and felt that strawberries are red and it isn't common in media to keep it that way so I tried to keep in touch with the natural colour palette of an actual strawberry. Lemon was more easier to draw as her colour palette is definitive as yellow and lime green as it blends together nicely. The silhouette I chose for them felt like it was a perfect way to convey their motive, personality, and story.
The process of designing the game's sprite involved multiple iterations. Initially, I wanted to maintain a pixel art style, but I later decided to break from tradition and go with a hand-drawn/painted style instead. This led to the finalised version shown above. I began with a basic player character to brainstorm sprite designs, but then shifted my focus to Strawberry Mousse, which helped me clarify the vision for the game's art style.
LOGO DESIGN

The process of creating this logo design was pretty simplistic as I utilised edge selection to grow in selection and fill. I tried to put elements that correlate to the game's key misc items, like strawberries, coffee, and a cake, but also went for a cutesy aesthetic with the colour palette. This was my 2nd time creating a fully-fledged logo, but creating the Strawberry Cafe logo sparked an interest in creating logos. I also went back to reference this logo when making my own logo for myself.
🐾 CATERIA 🐾
Cateria is an on-going University Project in production, by Team Nya Nya MeowA cat-cafe task-management first-person game with buffs and debuffs, cozy style vs crazy experience, where the player runs a dysfunctional cat cafe, taking in cats from a shelter who are very temperamental and cause havoc when their needs aren’t met.

CONCEPT ART
MODEL SHEET
UI ART
TEXTURE ART
I utilised Substance Painter for Texturing! The art direction was a simplistic style for the game so the cat's shouldn't be heavily detailed or even too stylised. I modelled and UV'd for Scrungly Cat (fourth video below)
2D ASSETS/2D EFFECTS
RIGGING
WORK WITH ME!

If any of the art you've seen here interests you, I'm currently open to freelance, remote work, and contract opportunities. I can work as a concept artist, asset/sprite artist, illustrator, and 2D background designer within game development. If you'd like to reach me with any inquiry to work or have any questions you're curious about, please reach out via my email at[email protected]
ART COMMISSIONS

I also do other type of freelance work through VGen for art commissions that's unrelated to game development. If you have any questions or like to work with me, visit my Vgen page at































































































































































